Nieuwe details over Battlefield 3-patch
Een paar dagen geleden meldden wij dat Battlefield 3 met een nieuwe patch komt. Dice heeft vandaag veel details over de megapatch van Battlefield 3 uitgegeven. De patch komt op alle platforms uit. Wanneer de patch uitkomt is nog niet bekend.
Gameplay fixes:
- Players should no longer take fall damage from short falls.
- Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
- Fixed some situations that would unintentionally make a player unrevivable.
- Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
- Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
- Spawn protection will no longer be canceled by the player looking around.
- Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
- Increased the inaccuracy and recoil added when a player is fully suppressed.
- Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
- Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
- Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
- Attempting to Crouch (like Prone) will now properly interrupt Sprint.
- Increased the effectiveness of Suppression Resist Specialization.
- Parachutes now respond to turn and throttle inputs more quickly.
- Switching from primary weapons to side arms and back now takes less time.
- Increased the effectiveness of explosive resistance.
- Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
- The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
- Fixed several issues with vaulting objects, especially for thin railings.
- The Knife now only takes two swipes to kill when attacking from a position where a take down is not possible.
- CRAM weapons on Carriers now count towards stationary weapon awards.
Voor alle details over de patch, klik hier